The Arcade: games worth eating vegetables for
Real mini-games — unlocked by streaks, powered by Sparks, bounded by parent-set play windows. This is the engine that makes the healthy loop feel like a reward, not a chore.
How do games unlock?
Streak days are keys. Show up and log — that's the whole entry fee. New games and bonus rounds open at streak milestones, so the child's sense of progress is tied to consistency, not skill or spending. When a game unlocks, it's a full celebration moment: Nova flares, confetti flies (14 pieces max — the design system is strict about restraint), and the new door on the Arcade map swings open.
What do Sparks buy?
Inside games only: new stages on the Kitchen Quest map, gear for the hero, bonus rounds. Three rules make Sparks trustworthy — never bought, never expire, cannot be removed. A child's balance is theirs, permanently. There is no cash store, so there is nothing for a child to pester you about.


What keeps play healthy?
- Windows, not battles. Parents set when the Arcade opens and how long it stays open. Outside the window, games sleep — and the app says so kindly.
- The cap ends warmly. "Play cap reached" hands the child to the comic or tomorrow's quest. No klaxon, no countdown anxiety.
- Trophies celebrate showing up. The trophy case fills with streak milestones, tasting badges and quest completions — achievements about habits, not high scores.
- Earning is never blocked. Even with the Arcade closed, logging meals still earns Sparks. The healthy behaviour is always available; only the spending is scheduled.

Start your hero's journey
The first game unlocks fast — most kids open the Arcade doors in their first week.
Made for familiesNo ads to kidsSparks can't be boughtParents control play timeCOPPA & GDPR-K aligned